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This course is designed to provide students with a wide range of computer literacy skills. Students will develop knowledge and skills in keyboarding, computer fundamentals, business applications, use of the Internet, and web site design.

Learning Sections include

  • Online typing tutors to develop keyboarding skills. 
  • Scratch for creating animations and games learning the fundamentals of computer coding and coding blocks. 
  • GIMP (GNU Image Manipulation Program) for working with and manipulating digital images. 
  • HTML for making web pages. Students will develop basic Web sites using Dreamweaver.
  • Microsoft Office Suite (Word, Excel, PowerPoint, Access). 

 

This course is designed to provide students with a wide range of computer literacy skills, particularly in the area of Web development. Students will develop knowledge and skills in web site design, user interface, writing for the web, and database creation. Possible applications include HTML, CSS, JavaScript, GIMP, and Dreamweaver.


This course is designed to introduce students to various tools used to create dynamic and interactive web pages. Students will learn various programming techniques.

Possible applications include the following:

HTML, CSS, JavaScript, PHP, MySQL, Python, Assembly Language, Turing Machines

This is a programming course in which students will be introduced to the C++ programming language, and students will learn about object-oriented programming.

Possible programming concepts to be covered include: using graphics methods, variables and calculations, methods and parameters, subroutines, using objects, selection, repetition, recursion, writing classes, inheritance, arrays, and string manipulation.

For this course, students will learn how to create games using the Unity game engine, the industry-standard platform used by many of today's games. Students will learn basic coding skills using the C# programming language.


This course is a follow up to Game Design 1. Students will continue to learn how to create games using the Unity game engine, the industry-standard platform used by many of today's games. Students will also continue to learn basic coding skills using the C# programming language.


This course is a follow up to Game Design 2. Students will continue to learn how to create games using the Unity game engine, the industry-standard platform used by many of today's games. Students will also continue to learn basic coding skills using the C# programming language.