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This course is designed to introduce students to various tools used to create dynamic and interactive web pages. Students will learn various programming techniques.

Possible applications include the following:

HTML, CSS, JavaScript, PHP, MySQL, Python, Assembly Language, Turing Machines

This is a programming course in which students will be introduced to the Java programming language, and students will learn about object-oriented programming.

Possible programming concepts to be covered include: using graphics methods, variables and calculations, methods and parameters, subroutines, using objects, selection, repetition, recursion, writing classes, inheritance, arrays, and string manipulation.

This course is designed to provide students with a wide range of computer literacy skills. Students will develop knowledge and skills in keyboarding, computer fundamentals, business applications, use of the Internet, and web site design.

Students will use a program called All The Right Type to learn and develop keyboarding skills. Students will be introduced to a program called Scratch for creating animations and games. Students will be introduced to a program called GIMP for working with and manipulating digital images. Students will learn about and use programs that are part of the Microsoft Office Suite (Word, Excel, PowerPoint, Access). Students will use the Internet for research, and will be introduced to HTML for making web pages. Students will develop basic Web sites using Dreamweaver, and will create Web page animations using Flash.

 

This course is designed to provide students with a wide range of computer literacy skills, particularly in the area of Web development. Students will develop knowledge and skills in web site design, user interface, writing for the web, and database creation. Possible applications include HTML, CSS, JavaScript, GIMP, and Dreamweaver.


This pathway is designed to provide students with the mathematical understandings and critical-thinking skills identified for post-secondary studies in programs that do not require the study of theoretical calculus.

Topics Covered:

Scale Models, Mathematical Reasoning, Angle Relationships, Quadratic Functions, Systems of Equations / Linear Inequalities, Statistics, Financial Mathematics, and a Research Project.

For this course, students will learn how to create games using the Unity game engine, the industry-standard platform used by many of today's games. Students will learn basic coding skills using the C# programming language.

For this course, students will create 2-dimensional games.

For this course, students will learn how to create games using the Unity game engine, the industry-standard platform used by many of today's games. Students will learn basic coding skills using the C# programming language.

For this course, students will create 3-dimensional games.